{"id":862,"date":"2020-11-06T07:56:50","date_gmt":"2020-11-06T07:56:50","guid":{"rendered":"https:\/\/artattackk.com\/blogs\/?post_type=uiux&#038;p=862"},"modified":"2024-07-17T09:23:28","modified_gmt":"2024-07-17T09:23:28","slug":"step-5a-in-ux-design-paper-prototyping","status":"publish","type":"uiux","link":"https:\/\/artattackk.com\/blogs\/ui-ux\/step-5a-in-ux-design-paper-prototyping\/","title":{"rendered":"STEP 5A IN UX DESIGN: PAPER PROTOTYPING"},"content":{"rendered":"<p style=\"text-align: center;\"><span style=\"font-weight: 400;\">\u201cPrototype, then polish. Get it working before you optimize it.\u201d<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-weight: 400;\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0&#8211;\u00a0 \u00a0 Eric S. Raymond<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Prototyping is the first step of bringing your idea to reality, and paper prototyping lies before that step.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Carolyn Snyder, the author of <\/span><a href=\"https:\/\/read.amazon.in\/kp\/embed?asin=B006M86382&amp;preview=newtab&amp;linkCode=kpe&amp;ref_=cm_sw_r_kb_dp_SAwKFbTQCDJDR\"><span style=\"font-weight: 400;\">Paper Prototyping<\/span><\/a><span style=\"font-weight: 400;\">, defines Paper Prototyping as:<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person \u201cplaying computer\u201d, who doesn\u2019t explain how the interface is intended to work.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">A paper prototype is a way to put together all your design elements on a piece of paper.<\/span><\/p>\n<p><b>BENEFITS OF PAPER PROTOTYPE?<\/b><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2757\" src=\"https:\/\/www.artattackk.com\/wp-content\/uploads\/2020\/11\/01_UX-Design-Benefits-Of-Paper-Prototype.webp\" alt=\"UX-Design-Benefits-Of-Paper-Prototype\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Paper prototyping is a stage that might be tempting to skip. But it\u2019s an Asymmetric Bet. Meaning, the initial investment is far less than the potential returns.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some benefits are:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Fast, cheap, and easy to build.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Easy to iterate.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Allows early usability testing.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Motivates users to give feedback since it looks like a throwaway prototype.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Can be made by anyone.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Extremely useful in case of new solutions to existing problems.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Doesn\u2019t need you to fixate on details of the interface like the button is too large\/small, etc.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Highly collaborative.<\/span><\/li>\n<\/ul>\n<p><b>WHERE IN THE USER CENTRIC DESIGN PROCESS?<\/b><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2758\" src=\"https:\/\/www.artattackk.com\/wp-content\/uploads\/2020\/11\/02_UX-Design-Where-In-The-User-Centric-Design-Process.webp\" alt=\"UX-Design-Where-In-The-User-Centric-Design-Process\" \/><\/p>\n<p><b>BUILDING A PROTOTYPE:<\/b><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2759\" src=\"https:\/\/www.artattackk.com\/wp-content\/uploads\/2020\/11\/03_UX-Design-Building-A-Prototype.webp\" alt=\"UX-Design-Building-A-Prototype\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Building a paper prototype is easier if the scenarios and storyboards are well thought out and iterated.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Create interface elements for every scene of the scenario that describes an interaction between the user and the design.<\/span><\/p>\n<p><b>TIPS:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The interface elements described in scenarios will be laid out on the screen as they appear in the scenario.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Breaks in scenarios mean breaks in screens.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Do not add more elements to the design. If you have previously agreed that user interaction is well depicted in scenarios, any addition is likely to be surplus to the necessary requirements.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Paper prototypes are useful in case of novel solutions. They are not necessary if you are revisiting an existing solution.<\/span><\/li>\n<\/ul>\n<p><b>MAKING A PAPER PROTOTYPE\u00a0<\/b><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2760\" src=\"https:\/\/www.artattackk.com\/wp-content\/uploads\/2020\/11\/04_UX-Design-Making-A-Paper-Prototype.webp\" alt=\"UX-Design-Making-A-Paper-Prototype\" \/><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Use a large piece of paper to create a screen template.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Use cut-outs of paper to form the onscreen controls.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Design for mobile devices first &#8211; it\u2019s easier to scale up to a PC application.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Use lots of paper.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">You will be hand creating everything &#8211; controls, text, buttons, etc. Make sure everything is legible.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">All preexisting controls on a mobile device should also be visible on this prototype. For example, the home button in case of Apple phones. This will better test user interaction.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Make it as realistic as possible.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Only build what you need. Do not bloat the interface.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Understand that texts are also an element of the design. Make sure you use texts that you intend to use in the final design. This will help you understand user interaction in a better way at a much earlier stage.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Use separate pieces of paper for each interface element. This will help you rearrange them quickly.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Don\u2019t be restricted by the size of the paper used as a screen template. Screens in real life are often scrollable. Make sure you have more information beyond the edge of the screen.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">After the creation of the paper, the prototype goes through the entire process. Check whether the prototype supports the scenario and storyboard.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">After you have tested the prototype, ask someone who is unfamiliar with the process to perform a task on the prototype. Observe.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If they successfully complete the task from beginning to end &#8211; you\u2019ll know your prototype is ready. If they fail &#8211; you\u2019ve gathered feedback on what needs to improve.<\/span><\/li>\n<\/ul>\n<p><b>SOME MORE TIPS:<\/b><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Decide whether the background should be representing an operating system or just an application.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If you are just testing an application &#8211; its main window will be your background.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If you want to test multiple applications, start with testing the underlying operating system.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">For a web browser, you only need the most common browser buttons &#8211; Back, Forward, Home, Print, and Search.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><i>\u201cWe used a paper-only interface back when we were still in the early stages of designing a browser\/phone combination. We wanted to understand what tasks worked well in this type of interface, and to determine the appropriate set of buttons that would work for both navigation and phone functions. It would have been premature to worry about screen size too much while we were still in the exploratory phase.\u201d<\/i><\/p>\n<p style=\"text-align: center;\"><i>Timo Jokela, Nokia (formerly)<\/i><\/p>\n<p><b>USABILITY TESTING:<\/b><\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2761\" src=\"https:\/\/www.artattackk.com\/wp-content\/uploads\/2020\/11\/05_UX-Design-Usability-Testing.webp\" alt=\"UX-Design-Usability-Testing\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Paper Prototype appears like a throwaway design. This gives an indication to the user that we haven\u2019t finished designing anything yet.\u00a0 It\u2019s easier for them to explore, give feedback, and comments. They are motivated to ask questions and explore the design.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Involve representative users for usability testing.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Define the goals of testing &#8211; what do you intend to learn?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Set specific and realistic tasks.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Value the time of the participants. Pay them if possible. The more value you give the more value you get.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Have a person act as a facilitator and another as a computer.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The facilitator observes the user\u2019s actions and answers the user questions.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The person acting as a computer is not allowed to speak. The only job he has is to put\/change\/create screens as the user interaction flows.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A single usability test might run for 1 or 2 hours. Be patient.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Test each prototype with 5 users. Note down your observations. Iterate. Test again.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">A paper prototype helps you to know whether your interface has all the necessary elements to perform tasks and eliminate user pain points. <\/span><\/p>\n<p style=\"text-align: center;\"><b>Remember, you are not testing performance, but usability.<\/b><\/p>\n<p style=\"text-align: center;\"><b>Build a paper prototype for novel solutions<\/b><\/p>\n<p style=\"text-align: center;\"><b>Find conceptual issues during usability testing<\/b><\/p>\n<p style=\"text-align: center;\"><b>Find fixes for as many issues as possible<\/b><\/p>\n<p style=\"text-align: center;\"><b>Iterate<\/b><\/p>\n<p style=\"text-align: center;\"><b>Test<\/b><\/p>\n<p style=\"text-align: center;\"><b>Keep doing until representative users are satisfied.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">This article is a part of a series of articles in UX designing. You can check out other <strong><a href=\"https:\/\/www.artattackk.com\/blogs\/\">blog posts<\/a><\/strong> of this series.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"featured_media":863,"template":"","class_list":["post-862","uiux","type-uiux","status-publish","has-post-thumbnail","hentry","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>STEP 5A IN UX DESIGN: PAPER PROTOTYPING<\/title>\n<meta name=\"description\" content=\"Step 5A in UX Design: Paper Prototyping - Dive into the crucial step of paper prototyping in the UX design process in our informative blog post.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/artattackk.com\/blogs\/ui-ux\/step-5a-in-ux-design-paper-prototyping\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"STEP 5A IN UX DESIGN: PAPER PROTOTYPING\" \/>\n<meta property=\"og:description\" content=\"Step 5A in UX Design: Paper Prototyping - 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